﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace AI_Editor
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void splitContainer1_Panel2_Paint(object sender, PaintEventArgs e)
        {
            // Will draw AI tree here
        }

        private void newtree_Click(object sender, EventArgs e)
        {
            // Delete the current AI tree and start a new one
        }

        private void addchild_Click(object sender, EventArgs e)
        {
            // Add a child node to the currently selected node
        }

        private void deletenode_Click(object sender, EventArgs e)
        {
            // Delete the currently selected node and all children connected to it
        }

        private void load_Click(object sender, EventArgs e)
        {
            // Load a tree from file
        }
        
        private void save_Click(object sender, EventArgs e)
        {
            // Save the current tree
        }
    }
}
